Attacks | Environments | |||
Hindrances | Supports |
Disjoinment A | ||||
Keyterms: Sabotage | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 2 |
Disjoinment B | ||||
Keyterms: Sabotage | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 2 |
Penetrating Attack I | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
Uses Per Day: 5 |
Penetrating Attack II | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
Uses Per Day: 5 |
Penetrating Attack: Quick | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
Uses Per Day: 5 |
Quick Strike I | ||||
Keyterms: None | ||||
Action Type: Quick | Difficulty: 4 | Maintainable: No | ||
Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
Uses Per Day: 4 |
Quick Strike II | ||||
Keyterms: None | ||||
Action Type: Quick | Difficulty: 7 | Maintainable: No | ||
Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
Uses Per Day: 4 |
Skillful Attack I | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
Uses Per Day: 5 |
Skillful Attack II | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
Uses Per Day: 5 |
Exploit Battlefield I | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Environment | Targets: 0 | ||
Uses Per Day: 4 |
Exploit Battlefield II | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: No | ||
Power Source: Spec Ops | Type: Environment | Targets: 0 | ||
Uses Per Day: 4 |
Juryrig Attack Operation | ||||
Keyterms: Wreckage Exploiting | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Environment | Targets: 1 | ||
Uses Per Day: 1 |
Juryrig Environment Operation | ||||
Keyterms: Wreckage Exploiting | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Atom | Type: Environment | Targets: 1 | ||
Uses Per Day: 1 |
Juryrig Hindrance Operation | ||||
Keyterms: Wreckage Exploiting | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Environment | Targets: 1 | ||
Uses Per Day: 1 |
Juryrig Support Operation | ||||
Keyterms: Wreckage Exploiting | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Environment | Targets: 1 | ||
Uses Per Day: 1 |
Rig Damage Item I | ||||
Keyterms: Item | ||||
Action Type: Quick | Difficulty: 3 | Maintainable: Yes | ||
Power Source: Spec Ops | Type: Environment | Targets: 0 | ||
Uses Per Day: 5 |
Rig Damage Item II | ||||
Keyterms: Item | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Spec Ops | Type: Environment | Targets: 0 | ||
Uses Per Day: 5 |
Rig Success Item | ||||
Keyterms: Item | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Spec Ops | Type: Environment | Targets: 0 | ||
Uses Per Day: 2 |
Rig Vitality Item I | ||||
Keyterms: Item | ||||
Action Type: Quick | Difficulty: 3 | Maintainable: Yes | ||
Power Source: Spec Ops | Type: Environment | Targets: 0 | ||
Uses Per Day: 5 |
Rig Vitality Item II | ||||
Keyterms: Item | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Spec Ops | Type: Environment | Targets: 0 | ||
Uses Per Day: 5 |
Trap: Attack | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
Power Source: Spec Ops | Type: Environment | Targets: 1 | ||
Uses Per Day: 4 |
Trap: Environment | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
Power Source: Spec Ops | Type: Environment | Targets: 1 | ||
Uses Per Day: 4 |
Trap: Hindrance | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
Power Source: Spec Ops | Type: Environment | Targets: 1 | ||
Uses Per Day: 4 |
Trap: Support | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
Power Source: Spec Ops | Type: Environment | Targets: 1 | ||
Uses Per Day: 4 |
Addlement | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 3 |
Combat Analysis | ||||
Keyterms: Informational | ||||
Action Type: Quick | Difficulty: 3 | Maintainable: No | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 5 |
Combat Prank | ||||
Keyterms: None | ||||
Action Type: Quick | Difficulty: 2 | Maintainable: No | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 4 |
Internal Surge: Hindrance | ||||
Keyterms: Internal Surge | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 2 |
Interruption | ||||
Keyterms: None | ||||
Action Type: Quick | Difficulty: 3 | Maintainable: No | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 4 |
Ongoing Attack Sabotage | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 3 |
Ongoing Defense Sabotage | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 3 |
Ongoing Environment Sabotage | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 3 |
Ongoing Hindrance Sabotage | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 3 |
Ongoing Support Sabotage | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 3 |
Sabotage Attack | ||||
Keyterms: Sabotage | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 5 |
Sabotage Defense | ||||
Keyterms: Sabotage | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 5 |
Sabotage Environment | ||||
Keyterms: Sabotage | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 5 |
Sabotage Hindrance | ||||
Keyterms: Sabotage | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 5 |
Sabotage Quickness | ||||
Keyterms: Sabotage | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 5 |
Sabotage Support | ||||
Keyterms: Sabotage | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 5 |
First Aid I | ||||
Keyterms: Healing | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Spec Ops | Type: Support | Targets: 0 | ||
Uses Per Day: 5 |
First Aid II | ||||
Keyterms: Healing | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Spec Ops | Type: Support | Targets: 0 | ||
Uses Per Day: 5 |
First Aid: Quick | ||||
Keyterms: Healing | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Support | Targets: 0 | ||
Uses Per Day: 4 |
Remove Poison | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
Uses Per Day: 5 |
Remove Disease | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Spec Ops | Type: Attack | Targets: 1 | ||
Uses Per Day: 5 |
Inspire Attack Confidence | ||||
Keyterms: Inspire | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Support | Targets: 1 | ||
Uses Per Day: 4 |
Inspire Environment Confidence | ||||
Keyterms: Inspire | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Support | Targets: 1 | ||
Uses Per Day: 4 |
Inspire Hindrance Confidence | ||||
Keyterms: Inspire | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Support | Targets: 1 | ||
Uses Per Day: 4 |
Inspire Support Confidence | ||||
Keyterms: Inspire | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Support | Targets: 1 | ||
Uses Per Day: 4 |
Inspire Survival I | ||||
Keyterms: Inspire, Healing | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Spec Ops | Type: Support | Targets: 1 | ||
Uses Per Day: 4 |
Inspire Survival II | ||||
Keyterms: Inspire, Healing | ||||
Action Type: Quick | Difficulty: 8 | Maintainable: No | ||
Power Source: Spec Ops | Type: Support | Targets: 1 | ||
Uses Per Day: 4 |
Noble Sacrifice | ||||
Keyterms: Inspire, Sacrificial | ||||
Action Type: Quick | Difficulty: 3 | Maintainable: No | ||
Power Source: Spec Ops | Type: Support | Targets: 1 | ||
Uses Per Day: 1 |