Attacks | Environments | |||
Hindrances | Supports |
Blast Nexus I | ||||
Keyterms: External Surge | ||||
Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
Power Source: Psi Energy | Type: Attack | Targets: 3 | ||
Uses Per Day: 5 |
Blast Nexus II | ||||
Keyterms: External Surge | ||||
Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
Power Source: Psi Energy | Type: Attack | Targets: 3 | ||
Uses Per Day: 5 |
Boomerang Surge (Surge Action Loop) | ||||
Keyterms: External Surge | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 3 |
Disjoining Energies A | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 3 |
Disjoining Energies B | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 3 |
Energy Blast I (Concentrated Energy Projection I) | ||||
Keyterms: External Surge | ||||
Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 5 |
Energy Blast II (Concentrated Energy Projection II) | ||||
Keyterms: External Surge | ||||
Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 5 |
Internal Surge: Attack | ||||
Keyterms: Internal Surge | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 2 |
Kinetic Attack I (Concentrated Kinetic Projection I) | ||||
Keyterms: Kinetic | ||||
Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 5 |
Kinetic Attack II (Concentrated Kinetic Projection II) | ||||
Keyterms: Kinetic | ||||
Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 5 |
Piercing Blast I | ||||
Keyterms: External Surge | ||||
Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 5 |
Piercing Blast II | ||||
Keyterms: External Surge | ||||
Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 5 |
Quick Blast Nexus | ||||
Keyterms: External Surge | ||||
Action Type: Quick | Difficulty: 4 | Maintainable: No | ||
Power Source: Psi Energy | Type: Attack | Targets: 2 | ||
Uses Per Day: 4 |
Quick Energy Blast | ||||
Keyterms: External Surge | ||||
Action Type: Quick | Difficulty: 4 | Maintainable: No | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 4 |
Quick Piercing Blast | ||||
Keyterms: External Surge | ||||
Action Type: Quick | Difficulty: 4 | Maintainable: No | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 4 |
Hologram I (Controlled Radiance I) | ||||
Keyterms: Illusion | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Environment | Targets: 0 | ||
Uses Per Day: 2 |
Illuminate Area | ||||
Keyterms: Illusion | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Environment | Targets: 0 | ||
Uses Per Day: 2 |
Kinetic Flow I | ||||
Keyterms: Kinetic | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Environment | Targets: 0 | ||
Uses Per Day: 2 |
Suppress Uncontrolled Energies | ||||
Keyterms: Kinetic | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Psi Energy | Type: Environment | Targets: 0 | ||
Uses Per Day: 5 |
Telekinesis | ||||
Keyterms: Kinetic | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Environment | Targets: 1 | ||
Uses Per Day: 3 |
Confusing Illusion | ||||
Keyterms: Illusion | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 5 |
Delayed Damage | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 5 |
Hindering Energies: Attack | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 2 |
Hindering Energies: Environment | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 2 |
Hindering Energies: Hindrance | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 2 |
Hindering Energies: Support | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 2 |
Kinetic Surge | ||||
Keyterms: Kinetic, External Surge | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 4 |
Psionic Interruption | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Energy | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 3 |
Brain Radar (Alternate Hippocapmus Input Channel) | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 2 |
Cure Disease I (Remove Microbes I) | ||||
Keyterms: Healing | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 5 |
Cure Disease II (Remove Microbes II) | ||||
Keyterms: Healing | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 5 |
Healing Surge I | ||||
Keyterms: Healing | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 5 |
Healing Surge II | ||||
Keyterms: Healing | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 5 |
Holographic Disguise I (Adhering Radiance I) | ||||
Keyterms: Illusion | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 2 |
Kinetic Deflection A | ||||
Keyterms: Kinetic | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 2 |
Kinetic Deflection B | ||||
Keyterms: Kinetic | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 2 |
Kinetic Two Way Shield (Double Resistance Reaction-Inducing Barrier) | ||||
Keyterms: Kinetic | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 2 |
Lock Grip (Stimulate high-level constriction muscle contraction) | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 3 |
Paws of Binding | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 2 |
Paws of Blasting | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 2 |
Paws of Healing | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 2 |
Paws of Weaving | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 2 |
Partial Invisibility I (Radiance Refracting I) | ||||
Keyterms: Illusion | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 2 |
Preemptive Regeneration I | ||||
Keyterms: Healing | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 5 |
Preemptive Regeneration II | ||||
Keyterms: Healing | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 5 |
Psi Atom Dissipating Barrier I | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 2 |
Psi Cell Dissipating Barrier I | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 2 |
Psi Energy Dissipating Barrier I | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 2 |
Purge Poison I | ||||
Keyterms: Healing | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 5 |
Purge Poison II | ||||
Keyterms: Healing | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 5 |
Regeneration I | ||||
Keyterms: Healing | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 5 |
Regeneration II | ||||
Keyterms: Healing | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 5 |
Spec Ops Dissipating Barrier I | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 2 |
Spike Power | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 3 |
Spike Speed | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 3 |
Stop Psionic Harm | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Energy | Type: Support | Targets: 1 | ||
Uses Per Day: 5 |