Attacks | Environments | |||
Hindrances | Supports |
Atom Avalanche I (Nanoatomic Cascade I) | ||||
Keyterms: External Surge | ||||
Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
Power Source: Psi Atom | Type: Attack | Targets: 10 | ||
Uses Per Day: 7 |
Atom Avalanche II (Nanoatomic Cascade II) | ||||
Keyterms: External Surge | ||||
Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
Power Source: Psi Atom | Type: Attack | Targets: 10 | ||
Uses Per Day: 7 |
Buffeting Atoms I | ||||
Keyterms: External Surge | ||||
Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
Power Source: Psi Atom | Type: Attack | Targets: 3 | ||
Uses Per Day: 7 |
Buffeting Atoms II | ||||
Keyterms: External Surge | ||||
Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
Power Source: Psi Atom | Type: Attack | Targets: 3 | ||
Uses Per Day: 7 |
Disjoining Atoms A | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 5 |
Disjoining Atoms B | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Energy | Type: Attack | Targets: 1 | ||
Uses Per Day: 5 |
Instant Projectiles I | ||||
Keyterms: External Surge | ||||
Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
Power Source: Psi Atom | Type: Attack | Targets: 2 | ||
Uses Per Day: 7 |
Instant Projectiles II | ||||
Keyterms: External Surge | ||||
Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
Power Source: Psi Atom | Type: Attack | Targets: 2 | ||
Uses Per Day: 7 |
Instant Projectiles: Quick | ||||
Keyterms: External Surge | ||||
Action Type: Quick | Difficulty: 3 | Maintainable: No | ||
Power Source: Psi Atom | Type: Attack | Targets: 2 | ||
Uses Per Day: 3 |
Antigravity Turret | ||||
Keyterms: Turret | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 3 |
Atom Binding Turret A | ||||
Keyterms: Turret | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 3 |
Atom Binding Turret B | ||||
Keyterms: Turret | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 3 |
Attack Turret | ||||
Keyterms: Turret | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 3 |
Attack Turret: Quick | ||||
Keyterms: Turret | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 2 |
Disrupting Turret A | ||||
Keyterms: Turret | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 3 |
Disrupting Turret B | ||||
Keyterms: Turret | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 3 |
Gravity Turret | ||||
Keyterms: Turret | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 1 | ||
Uses Per Day: 3 |
Healing Turret | ||||
Keyterms: Turret, Healing | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 3 |
Healing Turret: Quick | ||||
Keyterms: Turret, Healing | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 2 |
Internal Surge: Environment | ||||
Keyterms: Internal Surge | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 2 |
Obscuring Chemical Fog | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 3 |
Reconstruct Robot I | ||||
Keyterms: Wreckage Exploiting | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 1 | ||
Uses Per Day: 3 |
Reconstruct Robot II | ||||
Keyterms: Wreckage Exploiting | ||||
Action Type: Normal | Difficulty: 7 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 1 | ||
Uses Per Day: 2 |
Reconstruct Robot III | ||||
Keyterms: Wreckage Exploiting | ||||
Action Type: Normal | Difficulty: 9 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 1 | ||
Uses Per Day: 1 |
Smother Uncontrolled Energies | ||||
Keyterms: None | ||||
Action Type: Quick | Difficulty: 3 | Maintainable: No | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 7 |
Store Damage I | ||||
Keyterms: Item | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 7 |
Store Damage II | ||||
Keyterms: Item | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 7 |
Store Success | ||||
Keyterms: Item | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 3 |
Store Vitality I | ||||
Keyterms: Item | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 7 |
Store Vitality II | ||||
Keyterms: Item | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 7 |
Trigger Attack Operation | ||||
Keyterms: Wreckage Exploiting | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Atom | Type: Environment | Targets: 1 | ||
Uses Per Day: 3 |
Trigger Environment Operation | ||||
Keyterms: Wreckage Exploiting | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Atom | Type: Environment | Targets: 1 | ||
Uses Per Day: 3 |
Trigger Hindrance Operation | ||||
Keyterms: Wreckage Exploiting | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Atom | Type: Environment | Targets: 1 | ||
Uses Per Day: 3 |
Trigger Support Operation | ||||
Keyterms: Wreckage Exploiting | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Atom | Type: Environment | Targets: 1 | ||
Uses Per Day: 3 |
Wall Turret | ||||
Keyterms: Turret | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 3 |
Wall Turret: Quick | ||||
Keyterms: Turret | ||||
Action Type: Quick | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Environment | Targets: 0 | ||
Uses Per Day: 2 |
Atom Binding | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 2 | Maintainable: No | ||
Power Source: Psi Atom | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 7 |
Degrade Armor | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Atom | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 7 |
Degrade Weapon | ||||
Keyterms: Sabotage | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Atom | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 7 |
Encapsulate | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Hindrance | Targets: 1 | ||
Uses Per Day: 5 |
Form Armor I | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
Power Source: Psi Atom | Type: Support | Targets: 1 | ||
Uses Per Day: 7 |
Form Weapon I | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 4 | Maintainable: No | ||
Power Source: Psi Atom | Type: Support | Targets: 1 | ||
Uses Per Day: 7 |
Psionic First Aid I | ||||
Keyterms: Healing | ||||
Action Type: Normal | Difficulty: 3 | Maintainable: No | ||
Power Source: Psi Atom | Type: Support | Targets: 1 | ||
Uses Per Day: 7 |
Psionic First Aid II | ||||
Keyterms: Healing | ||||
Action Type: Normal | Difficulty: 5 | Maintainable: No | ||
Power Source: Psi Atom | Type: Support | Targets: 0 | ||
Uses Per Day: 7 |
Psionic First Aid: Quick | ||||
Keyterms: Healing | ||||
Action Type: Quick | Difficulty: 4 | Maintainable: No | ||
Power Source: Psi Atom | Type: Support | Targets: 1 | ||
Uses Per Day: 3 |
Toughen Object I | ||||
Keyterms: None | ||||
Action Type: Normal | Difficulty: 2 | Maintainable: Yes | ||
Power Source: Psi Atom | Type: Support | Targets: 1 | ||
Uses Per Day: 7 |